Initial public source release

Split reusable rendering and format support into vectorail-core and vectorail-gc.
This commit is contained in:
2026-08-02 17:05:27 +02:00
commit 831d96e562
109 changed files with 20558 additions and 0 deletions
+12
View File
@@ -0,0 +1,12 @@
#version 450 core
in vec2 vUv;
out vec4 FragColor;
uniform sampler2D uTexture;
uniform vec4 uColor;
void main() {
vec4 texel = texture(uTexture, vUv);
if (texel.a < 0.01) discard;
FragColor = vec4(texel.rgb * uColor.rgb, texel.a * uColor.a);
}