Files
tsuki 831d96e562 Initial public source release
Split reusable rendering and format support into vectorail-core and vectorail-gc.
2026-08-02 17:05:27 +02:00

13 lines
258 B
GLSL

#version 450 core
in vec2 vUv;
out vec4 FragColor;
uniform sampler2D uTexture;
uniform vec4 uColor;
void main() {
vec4 texel = texture(uTexture, vUv);
if (texel.a < 0.01) discard;
FragColor = vec4(texel.rgb * uColor.rgb, texel.a * uColor.a);
}