Add portable Windows build and update GC runtime
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+18
-1
@@ -186,6 +186,21 @@ struct VisualizerArray {
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Visualizer entries[sz];
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};
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// Background Images
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struct BackgroundImage {
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u32 timeMs;
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u32 mode;
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u32 atlasIndex;
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s32 textureIndex;
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color color;
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} [[same_color]];
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struct BackgroundImageArray {
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u32 textureCount;
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string8 textureNames[textureCount];
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u32 sz;
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BackgroundImage entries[sz];
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};
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// Color Table 1
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struct ColorTable {
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u32 timeMs;
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@@ -327,6 +342,8 @@ NoteArray notes @ hdr.notes;
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CameraArray camera @ hdr.camera;
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ParticleArray particles @ hdr.particles;
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VisualizerArray visualizer @ hdr.visualizer;
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BackgroundImageArray backgroundImages @ hdr.unk1;
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ColorTableArray colorTable @ hdr.colors;
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ObjectArray objects @ hdr.objects;
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ColorTable2Array colorTable2 @ hdr.colors2;
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// Header word 11 points to offset slot 2, one word into this table.
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ColorTable2Array colorTable2 @ hdr.colors2 - 4;
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