Initial public source release

Split reusable rendering and format support into vectorail-core and vectorail-gc.
This commit is contained in:
2026-08-02 17:05:27 +02:00
commit 831d96e562
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# User-provided game data and decoded assets
/GC/
/dds_png/
# Build and release output
/build/
/build-*/
/dist/
CMakeFiles/
CMakeCache.txt
cmake_install.cmake
compile_commands.json
Makefile
*.o
*.obj
*.a
*.lib
*.so
*.dylib
*.dll
*.exe
*.pdb
*.ilk
*.dSYM/
# PSPDEV output and optional private XMB media
/psp/EBOOT.PBP
/psp/PARAM.SFO
/psp/*.elf
/psp/*.prx
/psp/assets/*.PNG
/psp/assets/*.AT3
!/psp/assets/README.md
# Local reverse-engineering environments and scratch data
/.agents/
/.codex/
/.cache/
/.ghidra_projects/
/ghidra_projects/
/.proton-gc/
/.wine-gc/
/.venv-re/
/.env
/tools/__pycache__/
*.pyc
# External checkouts are separate repositories
/third_party/
# Local/generated experiments
/a.svg
/Makefile.in
/iDmacDrv32.spec
/iDmacDrv32_main.c
# Editor and OS files
.DS_Store
.idea/
.vscode/
*~