Initial public source release
Split reusable rendering and format support into vectorail-core and vectorail-gc.
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# User-provided game data and decoded assets
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/GC/
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/dds_png/
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# Build and release output
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/build/
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/build-*/
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/dist/
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CMakeFiles/
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CMakeCache.txt
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cmake_install.cmake
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compile_commands.json
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Makefile
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*.o
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*.obj
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*.a
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*.lib
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*.so
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*.dylib
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*.dll
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*.exe
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*.pdb
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*.ilk
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*.dSYM/
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# PSPDEV output and optional private XMB media
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/psp/EBOOT.PBP
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/psp/PARAM.SFO
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/psp/*.elf
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/psp/*.prx
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/psp/assets/*.PNG
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/psp/assets/*.AT3
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!/psp/assets/README.md
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# Local reverse-engineering environments and scratch data
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/.agents/
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/.codex/
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/.cache/
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/.ghidra_projects/
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/ghidra_projects/
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/.proton-gc/
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/.wine-gc/
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/.venv-re/
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/.env
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/tools/__pycache__/
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*.pyc
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# External checkouts are separate repositories
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/third_party/
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# Local/generated experiments
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/a.svg
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/Makefile.in
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/iDmacDrv32.spec
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/iDmacDrv32_main.c
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# Editor and OS files
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.DS_Store
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.idea/
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.vscode/
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*~
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