Initial public source release

Split reusable rendering and format support into vectorail-core and vectorail-gc.
This commit is contained in:
2026-08-02 17:05:27 +02:00
commit 831d96e562
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#version 450 core
layout (location = 0) in vec3 aPos;
uniform mat4 uProjection;
uniform mat4 uView;
uniform mat4 uModel;
void main() {
gl_Position = uProjection * uView * uModel * vec4(aPos, 1.0);
}