Initial public source release

Split reusable rendering and format support into vectorail-core and vectorail-gc.
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2026-08-02 17:05:27 +02:00
commit 831d96e562
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#version 450 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aOffset; // Смещение углов квадрата
layout (location = 2) in float aLife;
uniform mat4 uProjection;
uniform mat4 uView;
out float vLife;
void main() {
vLife = aLife;
vec4 viewPos = uView * vec4(aPos, 1.0);
// Billboard: квадрат всегда смотрит на камеру
viewPos.xy += aOffset * aLife * 0.5;
gl_Position = uProjection * viewPos;
}