- Use Windows executable-path APIs when returning to the song menu - Add an SDL-based OpenGL compatibility helper for glActiveTexture so it resolves at runtime instead of linking against the OpenGL 1.1-only Windows import library
- Use Windows executable-path APIs when returning to the song menu - Add an SDL-based OpenGL compatibility helper for glActiveTexture so it resolves at runtime instead of linking against the OpenGL 1.1-only Windows import library