Extend GC stage and TUMO parsing
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@@ -17,9 +17,11 @@ struct TumoGeometry {
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std::vector<TumoVertex> triangles;
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std::vector<TumoVertex> solidLines;
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std::vector<TumoVertex> wireframeLines;
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std::uint32_t meshCount = 0;
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std::uint32_t nodeCount = 0;
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};
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// Decodes the common one-mesh TUMO layout used by gameplay stage objects.
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// Decodes and aggregates every static TUMO mesh used by gameplay stage objects.
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// Polygon fans are expanded on the host so the PSP only has to submit flat
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// GU_TRIANGLES/GU_LINES arrays.
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bool LoadTumoGeometry(const std::string& path, TumoGeometry* out, std::string* error);
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