Files
openroller/apps/desktop/shaders/note.vert
T
tsuki 831d96e562 Initial public source release
Split reusable rendering and format support into vectorail-core and vectorail-gc.
2026-08-02 17:05:27 +02:00

15 lines
288 B
GLSL

#version 450 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aUv;
uniform mat4 uProjection;
uniform mat4 uView;
uniform vec4 uUvRect;
out vec2 vUv;
void main() {
vUv = uUvRect.xy + aUv * uUvRect.zw;
gl_Position = uProjection * uView * vec4(aPos, 1.0);
}