Initial public source release
Split reusable rendering and format support into vectorail-core and vectorail-gc.
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#version 450 core
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in float vLife;
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out vec4 FragColor;
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uniform vec3 uColor;
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void main() {
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// В кваде vLife достаточно для затухания
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FragColor = vec4(uColor, vLife);
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}
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