Files
openroller/apps/desktop/shaders/particle.frag
T
tsuki 831d96e562 Initial public source release
Split reusable rendering and format support into vectorail-core and vectorail-gc.
2026-08-02 17:05:27 +02:00

10 lines
203 B
GLSL

#version 450 core
in float vLife;
out vec4 FragColor;
uniform vec3 uColor;
void main() {
// В кваде vLife достаточно для затухания
FragColor = vec4(uColor, vLife);
}