62 lines
2.2 KiB
Markdown
62 lines
2.2 KiB
Markdown
# GC-style song selection
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Running the stage player without a stage path opens the graphical song
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selector backed by `data/boot/stage_param.dat`:
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```sh
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./tools/run_stage_player.sh
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```
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Passing a stage remains the direct reverse/debug path:
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```sh
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./tools/run_stage_player.sh GC/data/stage/ac_oshama_hard.dat
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```
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The selector renders the original English `selectmusic2` and `selectmode2`
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RVB/MTX scenes. Exact task flow, coordinates, animation bindings, and the
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container reverse are recorded in `docs/re_gc_menu_exe.md` from
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`game471.exe` itself.
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What is already wired:
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- the original portrait 720x1280 `SELECT MUSIC` and `SELECT MODE` scenes;
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- original MovieClip frame labels, display-list depth updates, transforms,
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alpha fades, and RGB color transforms;
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- the original `common_eng` controller HUD and animated Yume navigator scenes;
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- the executable's purple-to-pink background strip, rotating wire sphere,
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translucent menu geometry, and `balloon.dds` lower backing layer;
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- genre filtering from the catalog genre byte;
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- the twelve dynamically linked `mc_music_link`/`mc_index_link` carousel
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slots with their executable positions and opacity table, including original
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`s_j_eng.dds` genre headings as real scrolling entries;
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- title rows, jacket, source and artist cut directly from each original
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`data/stage/2d/<imageKey>_menu.dds` atlas;
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- SIMPLE/NORMAL/HARD/EXTRA availability and selected-state MovieClips from the
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same catalog;
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- separate select-music and difficulty states, matching the task transition
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proven in the executable;
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- launch through the selected difficulty's exact `ac_*` stage ID.
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Entries are included only when both their menu atlas and at least one local
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stage `.dat` exist. This dump currently yields 887 playable songs from the 924
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master catalog records. Only the visible carousel window is uploaded to the
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GPU, rather than all jackets at once.
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Controls:
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```text
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Up / Down, W / S previous / next song
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PageUp / PageDown jump by eight songs
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Q / E or Tab genre
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Enter or Space enter difficulty screen
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Escape close selector
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Difficulty state:
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```text
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Arrows, W / S, A / D difficulty
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Enter or Space play
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Escape back to music selection
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```
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