Files
vectorail-gc/include/gc/TumoModel.hpp
T

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748 B
C++

#ifndef OPENROLLER_GC_TUMOMODEL_HPP
#define OPENROLLER_GC_TUMOMODEL_HPP
#include <cstdint>
#include <string>
#include <vector>
namespace gc {
struct TumoVertex {
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
};
struct TumoGeometry {
std::vector<TumoVertex> triangles;
std::vector<TumoVertex> solidLines;
std::vector<TumoVertex> wireframeLines;
std::uint32_t meshCount = 0;
std::uint32_t nodeCount = 0;
};
// Decodes and aggregates every static TUMO mesh used by gameplay stage objects.
// Polygon fans are expanded on the host so the PSP only has to submit flat
// GU_TRIANGLES/GU_LINES arrays.
bool LoadTumoGeometry(const std::string& path, TumoGeometry* out, std::string* error);
} // namespace gc
#endif